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I like it! It had pretty good thought out game design. I like the visuals too, though the writing seemed a bit... Childish? I'm unsure about the target audience? Is this game for younger audiences or...?

For a demo, this is pretty good. There's a few bugs/suggestions for the future if you continue it:

  • Add a popup that says "[E] to pickup" or "[E] to continue dialogue", especially in the cutscene at the beginning.
  • There's a bug where you can't interact with things like apples because the tree is in the way.
  • If the grandchild is following you and he's between you and the enemies, you can't deal damage to the enemies.
  • Maybe add an inventory later for things like the quests, so you know how many carrots you have, for example?

Overall, not bad! I'd love to see more.

(+1)

Hey! Thanks for the bug reports and criticism!

Regarding the writing, it's meant to represent a child making up this entire story. Thank you!

Nice!